Publications

2018

2016

  • Azman, F. N., Zaibon, S. B. & Shiratuddin, N. (2016). Comics in Academia: A Visual Insight to its Trends & Innovation. International Journal Of Interactive Digital Media, 4(2), 712. [More] [Bibtex]
  • Azman, F. N., Zaibon, S. B. & Shiratuddin, N. (2016). Toward the Development of an Instrument to Evaluate Learner-Generated Comics. , . [More] [Bibtex]
  • Pendit, U. C., Zaibon, S. B. & Bakar, J. A (2016). Measuring enjoyable informal learning using augmented reality at cultural heritage site. In AIP Conference Proceedings, pages 020087. [More] [Bibtex]
  • Supli, A. A., Shiratuddin, N. & Zaibon, S. B. (2016). Critical Analysis on Algorithm Visualization Study. International Journal of Computer Applications, 150(11). [More] [Bibtex]
  • Azman, F. N., Zaibon, S. B. & Shiratuddin, N. (2016). PEDAGOGICAL ANALYSIS OF COMIC AUTHORING SYSTEMS FOR EDUCATIONAL DIGITAL STORYTELLING.. Journal of Theoretical & Applied Information Technology, 89(2). [More] [Bibtex]
  • Pendit, U. C., Zaibon, S. B. & Bakar, J. A. (2016). Enjoyable Informal Learning at Cultural Heritage Site using Mobile Augmented Reality: Measurement and Evaluation. Journal of Telecommunication, Electronic and Computer Engineering (JTEC), 8(10), 13-21. [More] [Bibtex]
  • Azman, F. N., Zaibon, S. B. & Shiratuddin, N. (2016). A Study on User's Perception towards Learner-generated Comics. International Review of Management and Marketing, 6(8S). [More] [Bibtex]

2015

  • Zaibon, S. B., Ahmad, M. K., Omar, M. & Zainol, A (2015). KNOWLEDGE SHARING PROCESS FOR PAIR PROGRAMMING PRACTICE AMONG UNIVERSITY STUDENTS. In 5th International Conference on Computing and Informatics (ICOCI) 2015, pages 604-610. [More] [Bibtex]
  • Zaibon, S. B., Pendit, U. C. & AbuBakar, J. A (2015). APPLICABILITY OF MOBILE AUGMENTED REALITY USAGE AT MELAKA CULTURAL HERITAGE SITES. In 5th International Conference on Computing and Informatics (ICOCI) 2015, pages 235-240. [More] [Bibtex]
  • Pendit, U. C., Zaibon, S. B. & Abubakar, J. A. (2015). Digital interpretive media usage in cultural heritage sites at yogyakarta. Jurnal Teknologi, 75(4), 71-77. [More] [Bibtex]
  • Zaibon, S. B., Pendit, U. C. & Bakar, J. A (2015). User requirements on mobile AR for cultural heritage site towards enjoyable informal learning. In Multimedia and Broadcasting (APMediaCast), 2015 Asia Pacific Conference on, pages 1-7. [More] [Bibtex]
  • Azman, F. N., Zaibon, S. B. & Shiratuddin, N (2015). Digital Storytelling Tool for Education: An Analysis of Comic Authoring Environments. In International Visual Informatics Conference, pages 347-355. [More] [Bibtex]
  • Pendit, U. C., Zaibon, S. B., Aida, J. & Bakar, J. (2015). Conceptual Model of Mobile Augmented Reality for Cultural Heritage Site towards Enjoyable Informal Learning Aspect. Jurnal Teknologi, 77(29), 123-129. [More] [Bibtex]
  • Azman, F. N., Zaibon, S. B. & Shiratuddin, N. (2015). Pembangunan komik pendidikan sebagai solusi kepada stigma sosial pembaca malaysia: isu, elemen dan implikasi. International Journal of Creative Future and Heritage, 3(2), 85-98. [More] [Bibtex]

2014

  • Zaibon, S. B. & Shiratuddin, N. (2014). Instrument for Measuring the Applicability of Mobile Game-Based Learning Engineering Model. Journal of Convergence Information Technology, 9(6), 108. [More] [Bibtex]
  • Pendit, U. C., Zaibon, S. B. & Abubakar, J. A. (2014). User Experience on Enjoyable Informal Learning via Mobile AR: Development and Evaluation. International Journal of Interactive Digital Media (IJIDM), 2(2), 29-34. [More] [Bibtex]
  • Azman, F. N., Zaibon, S. B. & Shiratuddin, N. (2014). Exploring digital comics as an edutainment tool: An overview. , . [More] [Bibtex]
  • Ibrahim, N., Supli, A. A., Sarif, S. M., Shiratuddin, N., Mohd, H., Zaibon, S. B. et al. (2014). Integrating multiple intelligences and personality traits in a dynamic personal decision aid for youth. , . [More] [Bibtex]
  • Pendit, U. C. (2014). UC and SB Zaibon. Enjoyable Informal Learning at Cultural Heritage Site using Mobile Augmented Reality: A Conceptual Model. Journal of Advances in Science and Technology, 2(3), 93-106. [More] [Bibtex]
  • Pendit, U. C., Zaibon, S. B. & Bakar, J. A. (2014). Mobile Augmented Reality for Enjoyable Informal Learning in Cultural Heritage Site. International Journal of Computer Applications, 92(14), 19-26. [More] [Bibtex]

2013

  • Ibrahim, N., Shiratuddin, N., Sarif, S. M., Zaibon, S. B., Aziz, A. A. & Mohd, H (2013). Youth Personal Decision Aid (YouthPDA): The Preferred Youth Decision Making Areas. In 4th International Conference on Computing and Informatics (ICOCI) 2013, pages 215-221. [More] [Bibtex]
  • Shiratuddin, N., Sarif, S. M., Zaibon, S. B. & El-Najjar, M. (2013). mBook Builder for Children: Measuring Usage and Learning Time. International Journal of Information Technology & Computer Science (IJITCS), 10(3), 92-100. [More] [Bibtex]
  • Pendit, U. C. & Zaibon, S. B (2013). Non-Personal Digital Interpretive Media at Cultural Heritage Sites. In Proceedings of the 4th International Conference on Computing and Informatics (ICOCI) 2013, pages 346-351. [More] [Bibtex]

2012

  • Zaibon, S. B., Shiratuddin, N. & Sarif, S. M (2012). Towards Developing Cognitive Process Mobile Game-Based Training (mGBT) Model. In Knowledge Management International Conference (KMICe) 2012, pages 635-640. [More] [Bibtex]
  • Sarif, S. M. & Zaibon, S. B (2012). Decisional Guidance for Computerised Personal Decision Aid (ComPDA). In Knowledge Management International Conference (KMICe) 2012, pages 521-526. [More] [Bibtex]
  • Zaibon, S. B., Shiratuddin, N. & Pendit, U. C (2012). Perception on the Applicability of Augmented Reality Technology in Conservation of Historical Buildings. In International Conference of Information Science and Computer Application (ICISCA), pages 340-344. [More] [Bibtex]
  • Pendit, U. C., Shiratuddin, N. & Zaibon, S. B (2012). Augmented reality in visual communication: innovation in conservation of historical buildings. In Proceedings of 2nd International Conference of Communication & Media, Penang, Malaysia, pages 93-94. [More] [Bibtex]

2011

  • Bahrin, Z. S. (2011). Mobile game-based learning (mGBL) engineering model. Phd Thesis, Universiti Utara Malaysia. [More] [Bibtex]
  • Zaibon, S. B. & Shiratuddin, N (2011). Validation of mGBL engineering model using group treatment experimental study. In Proc. of the International Conference on Computing and Informatics, ICOCI2011, pages 232-237. [More] [Bibtex]
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